![]() ![]() After talking about a control group and what happened to them, he pauses, then returns, and says: Cave, on the other hand, guides you through some actual puzzles, and his part actually made me laugh out loud. Your character is woken up and guided out of a dilapidated Aperture Science, with Wheatley’s humor guiding you all the way out. I preferred the part with Cave over the opening part with Wheatley. It was a tease to not be able to jump right into the game after that. ![]() The demo was the first six minutes of the game, and for me, it was difficult to sit there, knowing the game would be coming out so soon. And it’s kind of a neat thing that at random moments throughout the game you can kind of just stand there and he will just prattle on, forever.” And so if you engage him at any time in the game, he will obviously engage back with you and the game will progress, but if you just stand there, he will talk, and talk, and talk, and talk. And we really enjoyed it and kind of fed off that energy. “One of the things you’re going to notice in the clip we’re going to show you is that at some point, going to ask you to say Apple, and we’re just going to pause and do nothing, and the reason for that is the type of actor he is, the comedic actor, he gets riffing on an idea, and he’s actually very clever, and we kind of do a lot of different takes of it. One unique thing Pinkerton mentioned about Merchant was this: Wheatley is an AI with a very quirky sense of humor, thanks in part to Merchant’s voice acting. actor Stephen Merchant, and Cave Johnson, CEO and Founder of Aperture Science, voiced by J.K. They also announced some new characters in addition to everyone’s favorite GLaDOS – Wheatley, voiced by U.K. He gave us the rundown, telling us about how they’ve “got a lot of new gameplay elements, a lot of new puzzle elements in the single player game, we have a vastly bigger game, a lot of new environments you’ll be seeing for the first time.” But “That doesn’t mean there’s not a lot of new and exciting stuff in the single player one as well, some of which we’re going to be showing you today,” Jake Pinkerton, another of the game’s writers, announced to the crowd. The co-op mode is new in Portal 2, so they’ve mostly been feeding us tiny pieces of that, like starving dogs being given chicken nuggets. The single-player campaign of Portal 2 hasn’t been getting a lot of attention. Afterwards, we were able to interview one of the game’s writers, Erik Wolpaw, who left me wishing April 19th was tomorrow. But as faithful journalists, News Editor Mike Gutierrez and I were determined to bring the information back home and deliver it to our readers. Outside, they had demos of Portal 2 running and were giving out t-shirts inside, they were giving fans insight into two new characters in the single-player part of the game and giving me more spoilers than I wanted to see. Valve had another one of their awesome theatre-style booths at this year’s PAX East. ![]()
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