![]() ![]() There are a few minor improvements, but otherwise you’d be hard-pressed to tell the three games apart. I don’t mean similar due to being the same series, I mean identical. I decided on now: the biggest problem with The Baconing is that it is utterly identical to the last two DeathSpank games. I was debating whether to call attention to the elephant in the room right away or leave it to the very end with a “this is all very well, but…” lead in. If you want a fresh view Alan’s got you covered with his review of the console version, but I’m inevitably going to compare it to previous games. I’m a fan of DeathSpank so I’m doing this review from that perspective. ![]() You maniacs! You blew it up! Damn yo- wait, we should totally get a picture of this! ![]() It didn’t do The Curse of Monkey Island any harm, let’s hope the same is true here. The first two games had the veteran designer’s hand in them, but he’s now left Hothead to take a desk at Tim Schafer’s Double Fine (a match made in heaven since Schafer was lead writer on Monkey Island) so The Baconing is the first DeathSpank game to be released sans-Gilbert. Should they have taken their time?įor those that don’t know, DeathSpank was created by Ron Gilbert (the mind that thought up The Secret of Monkey Island) and intended to be a tribute to Diablo-style action-RPGs at the same time as parodying them. By releasing three similar and decently sized games in a year, Hothead are risking player apathy. However, it’s hard to decide which way’s the better. With Blizzard dragging their heels for a decade on whether Diablo III will be out that year or not (2012… maybe?) Hothead can get three fun action-RPGs out in a single year. ![]()
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